Well had a couple of friends over to play toy soldiers today, unfortunately the game kept getting interrupted by picking up and depositing teenagers all over town. I started with the best intentions of getting some in-game shots but only got a few pre game pics done.
Shades, Bert and Ernie, Big and Little Been and Duster
There were 3 groups working, Shades with 2 soldiers, the soldiers are prepainted models from mongoose Evolution I picked up cheap on Ebay, their task would be to land by Helicopter, they had information that the warehouse was actually a front for a secret lab that had been working to find a cure for the outbreak. They were to make their way to the warehouse and try to locate survivors. Shawn had control of this group. From previous experience I know that if he’s got a gun he’ll use it regardless how many Zeds he may attract, so I gave him the most weapons of any group.
The second group were lead by Big Been accompanied by Little Been and a spare Artizan cowboy that was sitting near the front of the figure cabinet. Mark had command of this lot and they were survivors living in the town, they have seen the helicopter land and are to make their way to it.
Ray, Spawn and Madz
This Group was made up of Ray, Spawn and Madz. As I would be controlling them I limited their weapons, Spawn only having a Golf Club and a cell phone. Maybe we need a special rule about Teenagers with Cell phones – “too busy to kill a Zed, updating my Facebook profile dude”, for another game maybe. Madz had a crossbow nice and quiet and I had a shotgun, potential to generate 6 Zeds at a time. Figured I’d just try to complicate things for the other two groups as the game progressed. As it turned out I didn’t need to, Big Beens group had that covered.
View toward the Corner Shop
View from the corner shop
Over the hill and Far away
A couple of view across the table. The building on the left of Over the Hill and Far away is from Old Glory the rest are card building from Worldworks games.
The original buildings I made by mounting on foam card and are a larger scale than the later TerrainLinx models.
Inside Church, Apartment and Garage
Inside the Gun Shop
The Church is one of the old Worldworks models which I mounted on Foamcore and put windows printed on acetate into, the apartment and Garage buildings are made from the new TerrainLinx sets, you can see the pillars and the removable walls. It’s a clever system and easy to change around but doesn’t look as good to me as the originals if you foamboard mount them. The fence round the church is dollar store Christmas decoration.
Inside the Warehouse
Office in the Warehouse
The warehouse is again a foamboard mounted model with acetate windows, you can build it to whatever size you want, this one being an L shape 14″ on the long sides, Theres is racking in the unseen side of the warehouse and a ladder allowing access to the rack and the top of the office. Waiting patiently in the office is the aim of the scenario, one scientist with all the answers.
Ray goes to Church
Shades has a walk in the park
Been's been to the gun shop 2
Been's been to the gun shop 1
Although the game didn’t finish it was a lot of fun, Shades started out with his bodyguard from the helicopter shooting at the first and only Zed on the board and made his way into the warehouse.
Big Been started in the church and started out for the helicopter but got distracted, with 4 people rolling for activation (Zeds and 3 groups) doubles were not infrequent. A double causes a test on the random occurrence table. One of these occurrences was the alarm on the school bus going off and attracting more Zeds each turn. Been, in a particularly public-spirited mood, headed for the bus to quiet the alarm, all the zombies also headed for the bus, Shades used the distraction to get into the warehouse.
Ray was on the terrace of the apartment by the church, attempting to go through the building to join in the fun was a slow process. Every room the team entered had either Zeds or gangers in it. Ray was taken out early but Spawn took his shotgun and role as leader and carried on. By the time the team got to the main gun shop they had 3 extra gangers with them and a Squad Automatic Weapon unfortunately before they could get out side and put some hurt on the Zeds the game ended.
Big Been finally realised that being out on the street with no one else but half a town of Zombies was not a good plan so jumped through the window into the warehouse where she was met by Carolee, Carolee declined the offer to join the group recognising that Big Been was a born Zombie magnet and ordered them to leave. As all the Zombies had followed Been’s team to the warehouse going outside was not a good idea, Carolee fired a warning shot to show she really wanted the group to leave and popped little Been just to get the point across and there we ran out of time.